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Star Citizen Where To Sell Scrap

Yous cannot go on ships you steal in Star Denizen, Deject Imperium Games says

Any ships that yous steal in Star Citizen (opens in new tab) will disappear the moment y'all log out of the game, making it incommunicable to build your personal fleet through theft, Cloud Imperium Games has said. Stealing ships should be a "brusque-term goal" for "joyriding, piracy or selling them for bit", non for growing your collection, organisation designer Volition Maiden said on a forum postal service. (opens in new tab) But some players are miffed by the decision, which appears to limit the telescopic for existence a space pirate.

There are good arguments on both sides. From CIG's perspective, they take to ensure that the game'south ship insurance system is not open up to abuse. Players will take out in-game insurance on their ships then that if it is stolen they are able to go a new one. That potentially opens up exploits considering—as the person that started the forum thread points out—you could permit a friend "steal" your ship, claim on it to get a replacement, and they'd notwithstanding have the original. Deleting stolen ships bypasses that problem.

Only if y'all wanted to be a pirate then you might exist disappointed. Stealing ships for your drove sounds similar a lot of fun. And peradventure there were more elegant means to solve the trouble that fit in with the fiction of the universe: the developer has previously said (opens in new tab) that stealing a ship will invalidate its hull ID lawmaking, which will make it difficult to sell. Also, without that code y'all can't land on any lawful planets, and in-game constabulary enforcement will be after you.

If that system were robust enough so it could solve the problem on its own, I call up. Players would have less motivation to steal or commit insurance fraud because they wouldn't be able to practice much with the resultant ship. They'd be able to add together it to their collection and look at it, sure, simply actually getting annihilation done in-game would be difficult. They'd have to stick to the shady parts of the universe, which increases the take a chance of someone else pinching it. In other words, if you want to be a pirate, you lot tin can, but there are consequences (although maybe this is just the armchair developer in me coming out).

But alas, it seems CIG's mind is made upwardly. And being a pirate will however exist a fun selection, I reckon. Y'all'll exist able to steal valuable cargo, break down ships for scrap and sell them, and generally crusade havoc.

Thanks to the Reddit user that raised the upshot (opens in new tab). What practice you lot call up of the decision?

Samuel Horti is a long-fourth dimension freelance writer for PC Gamer based in the Britain, who loves RPGs and making long lists of games he'll never have time to play. He's now a full-time reporter roofing wellness at the Bureau of Investigative Journalism. When he does have time for games you may find him on the floor, struggling under the weight of his Steam backlog.

Source: https://www.pcgamer.com/if-you-steal-a-ship-in-star-citizen-it-will-disappear-when-you-log-out-of-the-game/

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